AI Insights · Timothy · October 2022
Top 5 Slime Games on iOS in Italy: Q3 2022 Performance
Explore the Q3 2022 performance of the top 5 slime games on the iOS platform in Italy, including weekly revenue, downloads, and active users.
In Q3 2022, the top slime games on the iOS platform in Italy demonstrated varied performance trends. Here's a closer look at the weekly revenue, downloads, and active user metrics for the five leading apps.
Goo: Slime simulator, ASMR by Exomind LTD saw consistent weekly revenue, peaking at $84 in late June and stabilizing around $50-$60 in the subsequent weeks. Weekly active users declined from 35 in late June to 21 by the end of September, reflecting a gradual decrease over the quarter.
Super Slime Simulator by Dramaton LTD experienced fluctuations in its weekly revenue, with a notable peak at $32 in early July and a low of $9 in mid-September. Weekly downloads varied, starting at 590 in late June and reaching a high of 983 in early August, before dropping to 476 by the end of September. Active users also saw a decline from 3.4K in late June to 2.8K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had modest revenue, peaking at $30 in late July and late August, with other weeks typically generating under $10. Downloads remained relatively stable, fluctuating between 77 and 152. Active users showed a slight increase towards the end of the quarter, rising from 277 in late June to 275 by late September.
Slime Games: ASMR Simulator by Shake It generated revenue between $7 and $27, peaking mid-July. Downloads were minimal, with a high of 9 in mid-August. Active users decreased from 75 in late June to 46 by the end of September.
World of Slime Simulator Games by Solid Apps INC saw varied revenue, peaking at $25 in mid-September. Downloads were low, with a peak of 38 in late July and a drop to 7 by the end of September. Active users declined from 107 in late June to 62 by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.